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- We’ve adjusted reload-time reductions for ranged units so they’re easier to understand and don’t scale to the point where stacked reload-reduction buffs make ranged units overperform outrageously.
- On the Battle side, we’ve improved the Battle AI’s capture-point behaviour, its target priority regarding barricades and enemy units, and the effectiveness of its melee and ranged-unit positioning.
- We’ve completely overhauled the front-end and faction-select UI for improved usability.
- We’ve rebalanced Confederation, so it’s harder to confederate minor factions but easier to confederate major ones.
- Alongside Attack and Defend requests, you can now ask Allies to Occupy settlements (including colonising ruins).
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- Daemon factions will no longer automatically declare war on non-Daemon factions.
- Here’s just a small sampling of the big improvements coming with Update 2.0: With the arrival of the WARHAMMER I and II Legendary Lords and Factions, the bulk of them have also been lovingly re-engineered for their inclusion in Immortal Empires, as have a huge number of Battle maps also being introduced from the previous games. The much-anticipated Update 2.0 is here, and it’s a biggie…Īctually, scratch that…it’s HUMUNGOUS! On top of introducing the brand-new Immortal Empires game mode to WARHAMMER III, it also rolls in a massive changelog of improvements to nearly every area of the game-from the campaigns and multiplayer settings to the UI and visuals of the game.